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New game modes include Legacy Mode and Enhanced Mode. Unfortunately there is no storyline that might have made the game much interesting. Originally published in 1997, and later earning COMPUTER GAMING WORLD's shareware Game of the Year 1999, DemonStar was, and still is considered by fans as one of the best space shooters ever created. There are 16 different bonuses that make your arsenal much powerful, but you should pick them up carefully, according to color, otherwise bonuses turn to power-downs. Single Player, Cooperative and Multiplayer Modes All in all, despite of unoriginal concept, DemonStar Classic is the worth-playing game due to polished design, variety of space crafts and bonuses and multiple game modes. OS: Windows 95, Windows 98, Windows 2000, Windows XP, Windows Me, Windows Vista Memory: 128 MB DirectX: 5.Boot Room 2000 is a powerful soccer league and club administration system for MS Windows 95/98/NT/ME/2000/XP. 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The chest is, of course, trapped, and opening it will activate the stone blocks, dropping the player out of the island. A house that looks like a regular one, except the floor of the building is made of active stone blocks, as are all the dirt blocks directly underneath the floor.Similar to the previous suggestion, except the top floor is open on the top, making it resemble a battlement.It would have glass blocks in the outer walls, implying windows on all sides, and multiple platform floors. A more vertical house that resembles a tower.This basement would have stairs leading down into it, and a Skyware sofa, as well as some of the broken box background items. Another two-story house, except this one has the second floor be in the ground underneath the first.There would be more furniture in this house, such as a bed and Skyware clock on the second floor, as well as maybe a placed Sky painting. The second floor would have stairs going up to it at the back of the house, and the room would be about half the size of the first floor, with a door that opens out onto the roof of the first floor, like a balcony. The regular house, except with a second story.I've got a long list of possibilities for both, and when I have the time I'll sit down in the game and construct models of what each of these could look like, which I will then add to this post. The idea here is that each time you find a new sky island, it could have one of several structures on it. Of course, this wouldn't have an impact on the treasure found in these places every new "house" would always have a skyware chest, and every lake would be fishable. I think it would be really interesting if the houses and lakes could look different. As it is now, there are only two types of island: houses and lakes, and these basically always look the same. What I am asking for is more variety in the layout of sky islands. I want to clarify first and foremost that I am not suggesting any new items, enemies, or anything that would require a new sprite. So if you'll bear with me for a bit, I will give some suggestions for more structures we could find in the sky. Don't get me wrong, I like skyware blocks and the lakes are pretty, but I recently found myself wishing there was just a bit more variety. However, the sky islands in Terraria have grown a bit plain. The idea of finding land in the sky and discovering nature and treasure that exists nowhere else is very compelling. I love these in all fictions and medias they appear in, from One Piece to Laputa. One of my favorite things in Terraria is the sky island. On Monday, I will run my usual Monday Morning Uni Watch report on Sunday’s games. But check a bit before accepting anyone as a Facebook Friend.The NFL’s final slate of 2023 regular season games will unfold this weekend - and therein lies a situation that’s been bugging me. Those of you who have worked on wikis before will know how to improve the order of listing within any category if you don't know, you can leave the category as is, and someone can tweak the listing later.ĭo it here! Add your Facebook ID to the Neighbor/requests page. If you're not pasting it in and not a quick typist, pause after "[[category:Cou" and you will probably get a helping hand ("autocomplete") offering a short list of existing categories: click one and it will appear on the page with its closing brackets and can be edited if it's not the best choice. They deserve improvement.įor another way to keep our pages easily traceable from one to the other, please put every new page either in the main CL category, by typing ] at the bottom, or in a more specific category, such as Category:CountryLife crops. The first of the current templates for the country life wiki are Template:Crops and Template:Fruit. Many pages of the same sort can be quickly started with a copy of a standard outline, so that all you need to type is a few distinctive words and numbers. However, most of our pages will probably just have the name as it appears in the game. Each of those shows an automatic link back to its "basepage". Those pages can be further broken down with the use of standard wiki subpages, created with a slash and another word added at the end of the name. ( Names with commas or brackets sometimes need more work. The software automatically capitalizes the initial letter. In a sentence and it looks like "see the list of levels" and thus does not make the sentence look odd but the part in brackets creates a jump link to our page called " List of levels". That's so that they can be linked from ordinary words in text on other pages. So as to minimize typing of inline links, all of our pages generally use "sentence case", which means they have no capital letters (except the very first letter) unless the name is always capitalized. Exceptions are words that never appear in the singular in the game unless the object appears singular - such as Egg! We can have an article for every screen name or item name or button that appears in the game. PLEASE HELP!Ĭategory names plural if you can count most of what's in them.Īrticle names singular wherever practicable because it makes linking easier, e.g ] and ]s, not ] and ]. We plan to have hundreds of pages here to help players learn about, and enjoy, the game. Other pages about CountryLife on this site You get 150 coins and some Ranch Cash at each new level. If your farm is increasing productivity and you can afford the extra tending time, the additional experience targets will be reached in little if any more time. Just 30 experience points will put you up to level 2 you need greater increases for higher levels, so, for example, you must reach 500 for level 6. You can earn coins and experience points by working on neighbors' farms, but there's no direct communication. Later still, you may prefer to use the milk with eggs and flour to produce bread.Īnother difference - very appealing to some players - is that crops don't rot. Not long into the game, you will probably be gifted a Cheese Master, which adds further value even faster, turning the milk into cheese. The first example is there from the start: feeding the cow clover. She takes just a minute to munch through a batch of clover and produce a can of milk.Īnother difference between this and some other games is that you can process much of the raw material you produce. Unlike some games of its type, CountryLife starts your farm off as a going concern, with some wheat and clover ready to harvest and a Holstein Cow who produces milk very soon after being fed a batch of clover. You can earn more coins and experience points by briefly working on your neighbors' farms: farms belonging to Facebook Friends who have agreed to be your neighbours. You have coins, used mostly to buy seeds with, and various activities earn coins and/or experience points to take you to the next level, unlocking more types of activity. 4 Other pages about CountryLife on this site. Marp - Markdown presentation writer with cross-platform support. 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Occupational data mining and analysis is also an important research area, which has spurred numerous works in related topics such as employee churn prediction, professional career trajectory modelling and predicting employee behaviors with various factors, among others.Īn important requirement for occupational data mining and analysis is the need for an occupation-related dataset to perform these tasks. Furthermore, the advancement of AI and robotics are changing every industry and every sector, drastically altering the employment modes of the work force, especially those with high levels of repetition. There is a growing interest in occupational data mining and analysis tasks in recent years, especially with the rapid digitization of today’s economy and jobs. The dataset and pre-trained embeddings have been made publicly available at. Using a large occupational job title dataset, experimental results show that both CRF and LSTM-CRF outperform human and baselines in both exact-match accuracy and F1 scores. To demonstrate the effectiveness of Title2vec, we also define an occupational Named Entity Recognition (NER) task and proposed two methods based on Conditional Random Fields (CRF) and bidirectional Long Short-Term Memory with CRF (LSTM-CRF). To further facilitate these applications of occupational data mining and analysis, we propose Title2vec, a contextual job title vector representation using a bidirectional Language Model approach. The IPOD dataset contains over 475,073 job titles based on 192,295 user profiles from a major professional networking site. A relevant occupational job title dataset is required to accomplish these tasks and towards that effort, we present the Industrial and Professional Occupations Dataset (IPOD). Job titles analysis and embedding, as the fundamental building blocks, are crucial upstream tasks to address these occupational data mining and analysis problems. Various machine learning techniques are proposed and gradually deployed to improve companies’ operations for upstream tasks, such as employee churn prediction, career trajectory modelling and automated interview. Occupational data mining and analysis is an important task in understanding today’s industry and job market. Most lessons can be covered in one hour (plus homework time), but some may require more time to complete. The last lesson in each unit is a practice test containing 20 multiple choice questions (five without a graphing calculator and 15 with a graphing calculator), 6 numeric response questions (one without a graphing calculator and 5 with a graphing calculator), and 1 extended response question. Each curricular unit is subdivided into individual lessons. 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I’ve spent an unhealthy amount of time researching this project and quickly discovered that there are multiple ways to perform these mods ranging from those experienced to the novice. The goal of this article is to place you future modders on the right path to completing some of the most popular mods successfully. My friend “Sheets” was over playing some SF2 and asked “hey, can we mod these cabinets?” I went online and upon researching discovered an entirely new world full of colorful characters and extremely creative individuals performing jaw dropping mods to these cabinets. However for some reason, the idea never popped in my head to perform a mod on an Arcade1Up until 2 months ago. Those who know me know that I’m no stranger to making modifications to my devices. I’m a proud owner of PAC-MAN, Street Fighter 2 Championship edition and the latest Teenage mutant ninja turtles cabinet which I reviewed. I want to first start off by saying I’m a HUGE fan of the Arcade1Up cabinets. 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Jazz 3 city would have been started near the end of the year.Jazz Jackrabbit 3 is a third person shooter. The game was a large success, getting ratings of 4 to 4.5 out of 5, as there were some complaints about the complexity of the level editor, and various multiplayer bugs, along with battle being the only multiplayer mode, treasure hunt and CTF would soon be added by official patch however. razz would also be in the game teaching you about how the game works, you would first meet him in the tutorial cave, with an icon of his face appearing on help text, there would be different icons on the textboxes based on who is talking.Ī grappling hook mechanic would also be added. Playable characters were jazz spaz and lori, custom characters would be given more customiseability then ever before, they could be given individual clothing fur styles colors, with no more simple re-colorings of the base characters. The ps2 version would have splitscreen multiplayer, with up to 4 players, there would be no online multiplayer, on pc however, there would be online multiplayer, a level editor, and no splitscreen. planets would include: diamondus, tubelectric, medivo, labrat, bloxonius, lenti, some new ones, etc. The game would then start as we see in the betas.Īfter playing through the game as we see in the public demo, you must return to the rocket launch pad and fly to other planets to play the rest of the game, this would use a smb3 like map to move from planet to planet. The game would start like so: once you started the game you would be in a non-intractable jazz2 like environment, in carrotus castle, suddenly devan teleports into the room through a portal, taking jazz's children with a gravity gun like device, the game switches to a cartoon cutscene, jazz jumps through the portal just before it closes, jazz is shown tumbleing through a swirling vortex, morphing from a cartoon hand drawn style to pre rendered 3D. Inspiration for this format from: dadoctorwhofan's "what if doctor who wasn't axed in 1989" youtube series.Īfter jazz 3 was declined by gathering of developers, epic continued the search for a publisher they looked at some of the big name ones and eventually made a deal with activision. I will be writing this at the rate of one year per chapter, starting from 1999. This is a documentation of what would happen if jazz jackrabbit 3 was cancelled Gunnels said the scene of the killing was parking lot B12, a gravel lot high up on the hilly campus surrounded by juniper and sagebrush. Friends and family never saw her again.Īt Monday's hearing, Deschutes County Chief Deputy District Attorney Steve Gunnels said in his opening statement that Lara was at work that night as a security officer for the college. After getting in an argument with her boyfriend during the ride home, Sawyer walked off from her house near Central Oregon Community College. Sawyer disappeared in the early morning hours of July 24 after a night in downtown Bend. A group huddled across the courtroom's pew-like benches and prayed in anticipation of graphic testimony, which included a 15-minute 911 recording where Lara discussed Sawyer's death. It is an all-male, medium-security state facility, where Edwin will remain for the rest of his natural life.As with nearly all hearings in the case, a number of Sawyer's friends and family were present in the courtroom Monday. Therefore, today, Edwin Enoc Lara, at the age of 35, is incarcerated at the Eastern Oregon Correctional Institution in Pendleton, Oregon. He did not ever admit to sexually assaulting the 23-year-old. But in January of 2018, to avoid the death penalty, he pleaded guilty to one count each of aggravated murder and robbery, getting sentenced to life in prison without the possibility of parole. Then there was also the fact that they found large amounts of dried blood in Edwin’s car.Įdwin was initially indicted on four counts of aggravated murder in Kaylee’s abduction, rape, and killing case. After all, they had recovered a blood-stand rock and Kaylee’s purse, containing her high heels, black wallet, passport, and credit cards from the couple’s shed. That way, the officers already had more than enough evidence against him. But little did he know that Isabel, a Bend Police Officer herself, had gone to the authorities to report Edwin’s confession as soon as he left their home. Where Is Edwin Lara Today?ĭuring his interrogation, Edwin admitted that he always had the “urge to kill,” but was able to control it because of his wife, Isabel Ponce-Lara. Some minutes later, he pulled over as the police surrounded his car and ultimately apprehended him. Soon after, he called 911 and told them that he wanted to turn himself in. Here’s a clip of it.Īfter posting the video, next, Edwin called his wife Isabel, who pleaded with Edwin to turn himself in. He even recorded a live Facebook video during his run from the police. He kept Aundreah next to him at all times and even made her record a video of him to post on Facebook, which he told her to caption “Murderer on the loose and kidnapped.” In it, he spoke about all his crimes and asked the authorities not to kill him. Then, he dropped off the woman and her two grandsons at the side of the road, unharmed. During the next nearly 24 hours, Edwin kidnapped and carjacked 19-year-old Aundreah Elizabeth Maes, making her drive to California, where he first shot a man, Jack Levy, in the abdomen in a motel before stealing another car, with a woman and her two grandsons still inside.Įdwin told all his hostages that he killed Kaylee in Bend and fired at Jack. He then grabbed his wife’s 9 mm gun and left the house. Then, according to various reports, he took her to a remote area on campus, where he brutally raped and murdered her before driving away to dump her body elsewhere.Įdwin seemed a bit quiet to his wife as the day went on, so she questioned him about it the following morning, and that’s when he broke down and made up a story about accidentally killing a woman. It is still unknown how or why, but in the early hours of July 24, he somehow managed to get Kaylee Sawyer in the trunk of the vehicle and trapped her inside by using child locks. Back in 2016, Edwin Enoc Lara, born in 1985, was working as a part-time security guard at the Central Oregon Community College in Bend, Oregon, where he was allowed to drive a security patrol vehicle. |
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